VAMPIRE DREAM
© by Gary L Morton
Nod
yourself asleep with a cotton-candy dream in your headspace, and the
rushes shoot you high to a realm of orchestral music. Here you're
strolling beside a jade-blue pond in a land of tall palms, watching
a wealth of sunbeams in ice-crystals - fast on their way from the
heavens, glowing gold in the crowns of rolling clouds.
It all
drifts slowly away from your open palm and into the blue face of
twilight, so you race through these moments you've stolen, trying to
tag the golden fleece of fortune before it slips away.
Beautiful feelings are ephemeral in every land, and here the night
spirals down in a carousel of colors ... so you keep on running,
reaching for the heavens as an inner voice shouts, 'What freedom it
is to dream alone on my own!'
Now
you're on your own in cold, lonely corners, and many melting forms
mix aimlessly in a play of lantern light. The night has stuffed its
magic deep in bleak pockets, so you turn and take a sidelong glance
down an alleyway, wondering what evil will take shape.
We all
have enemies, they're at large in the secrecy of the world, and if
there isn't a blade flashing at your back, there's a bundle of cash
with your name on it, or maybe a face of blue death at your door. So
you let the shapeless take form, let the hidden become visible. You
set your dark forces free.
Now
your dreams scatter from you with the lizards and the bats, and your
broken teeth chatter by towering stones. Forms are hideous
scarecrows spattered with crimson, moving against a blur of
grey-streaked ebony walls. You know how it always is on these late
starless evenings, and you shuffle wearily to the Blue house, hoping
to work for some White. If you could put your finger on what's
changed, your chances would be better, but the sweat and nightmares,
the bones and the cobbles, make answers a blur. Time is short when
you're a lone wolf scavenging among the tombstone towers, but the
shadow gangs are the first step down to the ravening mob. It's
better to gamble on a vamp or the shakes, better to turn down a
familiar gloom row and go for the sane.
Feet in
the gutter by a sconce light flickering on a grim, grease-scarred
wall, you look up at a purple bruise that once was the moon. When
the vamp strides up, his cape is trailing ashen fog; his face is
stern, having the strength of a statue among men made of rot. Yet
something's not quite right - you think it is in his eyes, they've
yellowed when once they shone with distinction like his pearl clasp.
He
shows you the White, and of course, he has an elegant manner; it
makes you ashamed of your stoop and your drool. He steadies you with
a firm hand on the shoulder, in his eyes, he says you're still human
enough for use, and then he asks for a Red name.
You
give him her name and say she's fresh, definitely no disease or face
of blue death, one of the rare untainted ones - no withering, a
princess.
As
vampires always do, he smiles confidently and pulls you to him with
a rough hand. "A name is not enough, take me to her!"
She
lives in a small ivy-covered keep in one of the uphill circles, and
sentry stones stand like cracked fists there. Poison dew is the only
guard left to hinder you as you steal through the deep grass with
your customer, the vampire. He's going by sense of smell now, and he
really has no use for you, but a deal is a deal - the Red for the
White.
Phosphor-bright windows. His eyes smolder low. A sweep of dark hair,
a slim, gliding figure, and he visibly chokes at the sight. He looks
to you fiercely, and at your open palm, then he charges the
oak-and-iron door and boots it down. He steps back as the thundering
crash resounds in the structure's ancient hallways.
Silence
comes with her, her shadows, and a hint of fire. Flames lick from
the end of her silver weapon. Her black dress and hair flow liquidly
like silk as she poses and directs the gun's molten stream.
A
fountain of fire devours the vampire. He flings his arms up, his
cape lifts, sending a tongue of flame over the gnarled oaks,
painting the soot-fogged sky red. He's a stumbling torch when her
weapon is long empty, then he falls to his knees in a cloud of
hissing smoke.
Her
white teeth glitter, and you remember the stars as she steps out
confidently to view his corpse. You see her cheeks like rouge-tinted
porcelain as he springs up. He surprises her and takes her by the
throat to the wall. In a tangle of ivy, she's flowing with blood.
White wax crumbles, his hands fall away, and you see the crooked
claws ripping her flesh. He's hungrier than fire, breaking away
ribs, tearing at the heart.
Your
head is spinning, but there's nowhere to go, so you watch, not
wanting to see him feed. He spares you now, turns, and lets the Red
slide down the wall. With one crooked claw, he grabs his distorted
wax face and breaks the melted mask away. His scorched wig drops,
there's only blood-speckled black rot. A nose bone, canine teeth,
and yellow eyes tell his story.
Now you
know what has changed. With one filthy claw, he squeezes raw Red on
the powdery White, and then tosses you the pouch.
"Our
deal, Red for White, not diseased," he hisses. "Don't you tell the
others. Don’t tell it around. There are no vampires anymore. I was
the last. And this poisoned world has killed me too."
Now
there is nothing but the twilight and the darkness, inhabited by
hideous diseased scarecrows and the predators of animal night. The
sounds of his feeding fade as you make for the bushes behind a
sentry stone; there White powder fizzes through your skin and spots
of red stain your wrist - you kneel, nod yourself asleep with a
white candy dream in your headspace, and the rushes shoot you . . .
. . . . .
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The End -------
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